бета дизайн персонажей данганронпы
Бета дизайны персонажей второй ронпы
Первая часть вам понравилась, поэтому ловите вторую.
Мне кажется, бета лучше от головы до пят.
Ну, сложно, сложно. И то и другое выглядит достойно.
Как вам сказать. Бета красивая, но к характеру, наверное, не очень подходит.
Я не сужу беты по внешнему виду таких персонажей, как Фуюхико. Он глава японской мафии, так может ли целый клан подчиняться маленькому матерящемуся мальчику?
Тут не совсем понятно, какого цвета волосы и само кимоно. Мне нравятся все два варианта.
Я нашла два варианта. Сама Ибуки мне не очень нравится, поэтому выбирать не буду.
Ну, я думаю, выбор очевиден.
Тут тоже два варианта. Второй мне нравится больше. И он лучше канона.
Вот честно, не очень.
Канонный вариант выглядит уж очень простым, поэтому бета.
Мало отличается от канона.
Пусть канон мне нравится, но это заставляет меня задуматься.
В цвете выглядит интересно, но так не очень. Бета в пролёте.
Для характера Махиру выглядит слишком откровенно. Поэтому канон.
Опять же мне нравится прическа. Бета.
Мало чем отличается. Вернее, почти ничем.
На самом деле, странно выглядит подгузник (?¿) с черепом и эти два ножа в руках кролика со злобным взглядом. Я даже выбирать не буду.
Danganronpa 2 Beta designs
Starting with Teruteru. I actually prefer his beta design to what he actually turned out to look like. Don’t get me wrong teruteru’s actual design is fine and all. But I just think that the fact he is more cartoony than the rest of them makes it harder for me to like him.
I quite like this Mikan beta design. I like the way they’ve used stitches to fit her SHSL and the fact she’s clumsy yet it’s still very simple. I also quite like her hair but I also love actual Mikan’s design.
Again this is a design I like although I feel like if they had gone with this design for Komaeda the hood would’ve been too similar to Nanami’s in the way of like creatures. I feel that this design is much more mysterious than Komaeda’s final design.
I like this ibuki design as it’s very steam punk and rock but I don’t really feel it suits ibuki’s personality. Also the guitar is really cool.
This Ibuki design however I’m not a huge fan of. I just don’t like the eyes mainly but I also think the hair is too neat for Ibuki.
It’s not all that different from Hinata’s final design but i still kind of like it.
It’s a nice design and all but I don’t really think it properly portrays Nanami’s love for gaming and it looks like she’s more mature than her final design which is more cute like how her personality is.
I don’t like this Nanami design for the soul fact it just looks almost exactly like Fujisaki and I understand the fact Fujisaki’s her ‘dad’ but it would’ve given away that relation too early. Also Nanami is her own person with her own personality so she should have her own design to go along with that.
The fact that these were ever possibilities for Nidai just makes me laugh compared to how he actually looks.
I like it but I really don’t think it would’ve suited the personality Akane has and I think it looks sort of punk for some reason i can’t quite figure out. I think it’s the hair.
I really hate this design and how different it is from Souda’s final design. It’s horrible. I’m totally kidding in case you hadn’t guessed. It’s practically the same.
Sonia’s face hasn’t really changed and I’m not a big fan of her outfit. The length of it bothers me I think. I’m happy at what they did with her hair in the final design compared to this as it’s more intricate and suits her being a princess more.
I prefer Gundham’s final design to this one as I feel this design takes his personality and goes over the top with how that would look.
Mahiru hasn’t really changed much but I don’t mind this design as it is so similar but I still prefer her final design.
This design for Fuyuhiko looks like it should be a beta design for Nidai instead. I can’t imagine him looking like that.
This design for Peko I don’t like as I don’t believe it fully shows her character. It kind of looks like if Fukawa and Maizono had a child that had a strange obsession with katanas and killing people because of genocide jack where she got violence from. *cough* conspiracy *cough*.
I don’t know what to call him but the imposter has looks practically the same as this but fatter.
Again Hiyoko looks very similar to how she does now but it’s a nice alternative.
Distrust (Danganronpa) [Beta – PSP / PSvita]
Distrust (Danganronpa) [Beta – PSP / PSvita]
Danganronpa is among the best hidden gaming gems for the PS Vita. Originally released exclusively in Japan as two PSP games in 2010 (Danganronpa: Trigger Happy Havoc) and 2012 (Danganronpa 2: Goodbye Despair), it was thanks to the release of the PS Vita collection with both episodes in USA and Europe, that western gamers were finally able to enjoy this bizarre visual novel. However, before it gained its final name that we know today, “Danganronpa”, the project was first in development for the PSP under another title; Distrust.
The story behind the development of Distrust is more complex than you might think. Despite Spike Chunsoft releasing many images from the beta version of the game, they did not explain why the project was so heavily changed. Nor did they elaborate on why some features from the original Distrust project were reused not only for Danganronpa, but also for another popular visual novel.
Danganronpa was originally published in late 2010 by Spike, just a year after they released 999: Nine Hours, Nine Persons, Nine Doors for the Nintendo DS, developed by Chunsoft. 999 was released in English in 2010, where it soon became a cult hit among american visual novel fans, thanks to its gloomy and mysterious plot. Unfortunately, in Japan, it was not quite as well received. When it was first shown, Distrust received better feedback from Japanese gamers; but it seems that in its early days of development, the game shared many more similarities with 999.
A beta Execution in Distrust
It is difficult to determine the extent to which Danganronpa follows the original story of Distrust, but at least we know from these beta screens that the game already had both Class Trials and the resulting executions; as well as an ensemble of 15 characters. Both the drawings and the darker atmosphere of Distrust contrast with the more “colourful” Danganronpa. The colours in Distrust were much dirtier and the over the top executions that can be seen in Danganronpa had yet to be implemented. Distrust had much more bloody deaths for the characters, such as the execution of a female protagonist through use of a guillotine; something that doesn’t happen at all in the final game. We can speculate that the poor girl here, killed by the guillotine, could have been a beta version of Kyoko Kirigiri or Junko Enoshima from Danganronpa.
It seems that Spike and Chunsoft had some disagreements about the style of the game. After a while, the design of the characters and the colour of the blood were altered.
On the left beta Distrust, on the right beta Danganronpa
According to the developers, they have changed the color of the blood to pink in Danganronpa in order to keep the age-ratings down, but in the end, it was a stylistic choice that perfectly matched the final visuals of Danganronpa. Even with pink blood, CERO (the Japanese entertainment rating organization) gave a D rating to the first Danganronpa, so the game could only be sold to buyers of 17+ years old. The second episode was classified with a C rating, limiting it to 15+ years old gamers. The ratings of CERO are commonly criticised as being somewhat erratic.
Looking at the beta cover for Distrust, it seems that the title initially was given a D rating by CERO. This suggest that blood and violence may not have been the only reasons for the drastic changes that caused the game to evolve into Danganronpa.
There was a Trust / Distrust mechanic in Distrust
A feature that was changed during development was the “Trust / Distrust” system. While Dangonronpa includes the Hope / Despair mechanic, Distrust was all about trust and distrust. These game mechanics were much more complex than the ones seen in Danganronpa.
Another element missing from Danganronpa, which is also relatively unusual for Visual Novels, are tough decisions that change the course of the story and lead to many different routes and endings. Only once, at the end of the game, are you able to make such a call in Danganronpa, although it has little effect on the plot. On the other hand, the Trust / Distrust would have allowed players to gain the trust or the resentment of other characters. Under this system, different murders and routes would have happened in the game. If one managed to win the trust of a character, they would act as allies in the following investigation. It’s interesting to notice that the Trust / Distrust system was reused in Zero Escape: Virtue’s Last Reward, the sequel to 999.
The Rhythm Minigame that can be found during Trials parts in Danganronpa was previously implemented in Distrust, as we can see in the left Screenshot.
Design of the characters in beta versions are often changed to more popular ones among staff, but in their final appearances, Distrust characters bear a decent resemblance to their appearances in Danganronpa. Character designer Rui Komatsuzaki stated in the official artbook (in which we can find many interesting unused artworks) how difficult it was to find the designs of the main characters. The first characters that were designed for Danganronpa were Sayaka Maizono and Leon Kuwata, from which he then created all the other designs. These two characters seem to have already been finalised in Distrust and in these beta screens, Sayaka and Leon are the only ones that are almost identical in the final game.
Other characters like Byakuya Togami, Hifumi Yamada and Toko Fukawa have since been drastically changed. Even the main “antogonist” of the game, Monokuma, was much, much different in his beta version, as you can see below.
Final characters:
Beta Characters:
Final Monokuma:
Beta Monokuma:
The esign of Hope’s Peak Academy was quite different, as well, and in Distrust, it looked more like a dirty warehouse.
We are unsure of the official reasons behind all these changes over the beta version (Distrust) to the final one (Danganronpa), but we can speculate that Spike Chunsoft decided to make these shifts to differentiate the game from “999: Nine Hours, Nine Persons, Nine Doors”, that was not sufficiently popular in Japan. We wonder how Distrust would have been played, with its alternative characters, grittier environment, more bloody executions and different gameplay mechanics, not to mention with other plot lines and endings.
Another huge change over the beta version was the 7 days time limit. Unfortunately, we don’t know a lot about how this could have been used in the game.
A few easter eggs remained from this early version of the game, such as a well-known music track from Danganronpa that inherited its title from the original project.
Only a single video from Distrust still exists, showing all its little details and distinctions. Even if the characters shown in this beta video were different as the ones in Danganronpa, we recommend you steer clear of watching it if you haven’t finished the game, as to avoid spoilers.
Original article written by Aufziehvogel in german, english translation and updates by Monokoma and Tamaki. Thanks to Dengeki Playstation for the screenshots, GameFAQs users & Jeuxvideo. If you notice more differences, or if you own the Danganronpa artbook and can find some other interesting beta designs, let us know in the comments below!
Images:
What do you think about this unseen game? Give your vote!
Loading.
Кто ты из персонажей «Danganronpa: Trigger Happy Havoc».
!ПРИСУТСТВУЮ СПОЙЛЕРЫ ПЕРВОЙ ЧАСТИ,ПЕРЕД ПРОХОЖДЕНИЕМ ТЕСТА СОВЕТУЮ ОЗНАКОМИТЬСЯ С АНИМЕ ИЛИ ИГРОЙ!
Приветствую, мой дорогой товарищ! Давай-же проверем, с кем по характеру ты похож/а. Может быть ты абсолютный детектив Кёко Киригири, или символ надежды Макото Наэги? Начнём!-
Еще тесты:
Романтическая трагедия. Хвост феи 2
Насколько ты Ванилька?
Красивые карты покемонов
Умеешь ли ты прощать?
Комментариев: 19
МОНОКУМА- (на арте хьюман вер. персонажа)
«У каждого человека есть такие вещи, ради изменения которых он бы вернулся назад. Но у меня нет! Я же медведь!»-цитата персонажа.
Да-да, вы очаровательный мишка Монокума с не менее очаровательным смехом:»Пу-пу-пу»
Поздравляю- 😀
интересные факты:
1.Образ Монокумы основан на идее греховного (黒, буквально «черного») и невинного (白, буквально «белого»). В первом бета дизайне Монокума – гротескного вида человек. Его «черная» и «белая» стороны были без кожи, обнажая мышцы и органы. Когда стиль игры изменили, персонаж стал более милым и обрел форму плюшевого медведя.
2.Левый, «злой», глаз Монокумы является символом на эмблеме Академии Пик Надежды.(к сожалению,на арте это не изображено.)
3.В Danganronpa IF раскрывается, что программное обеспечение для Монокумы разработал Чихиро Фуджисаки. Но, так как это происходит в альтернативном таймлайне, это может быть как правдой, так и неправдой.
Хифуми Ямада… ДА. ФАНФИКИ ЭТО СВЯТООООЕЕЕЕ. ( ꈍᴗꈍ)
Конечно,она моя вайфу ❤
+3
-МОНДО ОВАДА-
«Я… Когда я ещё был ребенком, мой брат постоянно вдалбивал мне это в голову… Когда мужчина даёт обещание, он должен содержать его, даже если это его убьёт. Я сделал кучу обещаний, которые не выполнил, вот «и что»! Так что я не могу позволить себе умереть здесь!»-цитата персонажа.
Стереотипный нарушитель… Сквернословит и производит впечатление грубого человека…Но на самом деле неуверен в себе…
Вы- Мондо Овада, абсолютный Лидер Банды Байкеров.
Кстати…Он очень любит собачек! А вы любите собачек? Думаю да. Собачки — милые-
МАКОТО НАЭГИ
+1, у нас совершенно разные характеры:(
АОЙ АСАХИНА
+3 мой любимый перс)
Вы- Киётака Ишимару. А также..Вы коммунист. Нет, ну правда, его описание прям говорит,что он из СССР.
Любовь к труду,справедливости и школе…Никого не напоминает? Правильно- пионер. *громкий смех чайки-авторши за кадром.*
Прикольный тест,я аой хд
+3
-МОНОКУМА- (на арте хьюман вер. персонажа)
«У каждого человека есть такие вещи, ради изменения которых он бы вернулся назад. Но у меня нет! Я же медведь!»-цитата персонажа.
Да-да, вы очаровательный мишка Монокума с не менее очаровательным смехом:»Пу-пу-пу»
Поздравляю- 😀
интересные факты:
1.Образ Монокумы основан на идее греховного (黒, буквально «черного») и невинного (白, буквально «белого»). В первом бета дизайне Монокума – гротескного вида человек. Его «черная» и «белая» стороны были без кожи, обнажая мышцы и органы. Когда стиль игры изменили, персонаж стал более милым и обрел форму плюшевого медведя.
2.Левый, «злой», глаз Монокумы является символом на эмблеме Академии Пик Надежды.(к сожалению,на арте это не изображено.)
3.В Danganronpa IF раскрывается, что программное обеспечение для Монокумы разработал Чихиро Фуджисаки. Но, так как это происходит в альтернативном таймлайне, это может быть как правдой, так и неправдой.
Оо, я Макотка
Вроде как мне подходит
Тест интересный, вариантов много
+3
Сейчас вы читаете комментарий джунко, но при этом она топит за надежду.
КИРИГИРИ КЁКО
Прикольно. Ставлю 3 звезды
-ЧИХИРО ФУДЖИСАКИ-
хороший тест +3
:3
хороший тест, много вариантов ответа (пусть они и слегка предсказуемы) +3
у меня чихиро🤙
-СЕЛЕСТИЯ ЛЮДЕНБЕРГ-
«Недостаток адаптации…это недостаток выживаемости. Выживание не зависит от ума или силы, оно зависит от умения адаптироваться.»- цитата персонажа.
Чрезвычайно эгоистична, ценит свою жизнь больше жизней других, и утверждает, что она без проблем пожертвует другими для своего спасения…Но несмотря на это всё,довольно вежлива.
Вы- Селестия Люденберг, абсолютный Азартный Игрок.
—
Это всё, благодарю за прохождение моего теста! До встречи