space haven характеристики персонажей
Space haven характеристики персонажей
Here are some basics that might help you.
— Build Mode
All of your building options are in the yellow box in the bottom right of the screen.
— Adjust wall view
This will allow you to lower or raise the height of the wall. This can help when a wall is blocking your view, or if you prefer the walls hidden or at full height.
— Toggle Roof View
This will allow you to see the roof of your station/ship.
— View Mode
Get used to accessing the view mode by either the R key or the button in the bottom right of the screen. This opens up the view mode, which allows you to see different views of your ship, including: O2, CO2, Comfort, etc.
After selecting this, you should see a small menu appear.
Simply select one of the ten options and it will show you that view.
User interface guide.
Starmap
This shows your current location, as well as the whole system when you zoom out.
Here is my current location. You can also see the resources in my area.
And this is the full area with my area being the white star at the bottom
Crew Managment
Here you can see the priorities of each job. Left and right clicks on the job square will increase and decrease the priority of the job.
View Systems
This menu allows you to prepare for hyperjump, as well as manning certain systems of your station. Such as guns, shields, etc. Simply click which system you wish to turn on/off.
Attack Systems. You can «turn on» the turrets in the view system tabs.
Here you can see the turrets are manned and ready to shoot.
Tactical Map is used to see your ship/station’s immediate area, and combined with the Attack systems tab, you will be able to attack in this area.
The turret has a few options available
Repair, Continuous fire, stop charging, remove target, select target. In that order, left to right.
Here you can see that I targeted the direlect ship.
And here is the bullet traveling in real time, and impacting the ship (green dot is bullet).
IMPACT!
Data Logs
This is where your data logs will be stored. Nice.
Characters
This is a overview of your characters (top middle), selecting them with left click will open their menu up. Which will allow you to draft and access their other menus.
Sytem Resources
This area shows the resources in your system (top right). Selecting any of them will open a small interaction menu in the bottom right.
Game Dialogue Menu
This menu is in the top right and shows the game dialogue as events happen.
Time and Time control
Here you can see current time and have the controls to pause or speed up time.
Simple guide for the view modes.
— Electricity
Power availability is color coded. Green being high availability, and red being no power.
— Temperature
Temperature is important in space, where the base temp is absolute zero.
Here we can see that the temperature can be anywhere from very hot to absolute zero.
This station is currently in the green, with a temperature of 19 Celcius.
— Comfort
Here you can see that most of this station is very negative comfort, with my barracks having slightly better conditions. It appears that the toilet adds a negative score to the room. Lets move that and try to improve room comfort.
Now the comfort level is better in the barracks.
— Atmosphere
This has multiple view option in one area.
O2 is essential for their survival. A high O2 is optimal with no O2 being in the void of space.
CO2 is for growing plant matterial, so a slightly higher CO2 level would be beneficial in a grow room. But higher CO2 can also be dangerous.
Smoke & Hazardous Gasses have ranges from safe to dangerous.
After you win a fight, you still have humans on the ship to deal with.
If you board and have a shootout, they usually surrender. If you fight with your ships cannons, you still have to board and fight. Sometimes it’s better to just board first.
Your ship’s health is the red bar at the top right.
The more hull stabilizers you have on the ship, the more overall health you have.
If a hostile ship appears, make sure there is a person on at least the shield and turret terminals. Target the hostile ship within the attack system menu.
I’ve found that even when I had double the health of the pirate ship, same amount of shields, and the same amount of guns, I still lost.
Make sure you have someone able to resupply the guns on your ship because they do run out of ammo.
I then encountered another pirate while there was two other friendly ships in the sector. One of them took the gun fire, and my ship and the other guy destroyed him. So clearly that more ships in your fleet (or in the area to help), the better off you will be.
If you loose combat you can always rebuild. Start with the pod hangers so you can repair the hull of your ship.
Build hull over the destroyed areas.
Until they decide to board your ship and kill the crew.
Be prepared for this.
PS. You can watch them steal your loot 🙂
This is left to you, so there won’t be much here.
I’m moving this tip to the top because it could save your life. Remove extra hull if you run out of hull blocks.
Wanting to make a perfectly symmetrical ship is totally understandable. However, until you can afford to get fancy, all that really matters are the crew’s needs. Keep living quarters comfortable and quiet.
Select the build button
click on the edit tab, and select build hull.
Click and drag you ship hull where you want it.
Wait until it is built. You now have a new ship.
Now you can begin working on the inside of the ship.
If you want to remove the hull of your ship watch out for this icon. I think it means there would be a hull breach.
A way to fix this is to first remove surrounding items/walls. This is because when you remove hulls the new wall gets placed one back. But when there is something blocking it no new hull is added.
After removing the two wall blocks you can re-remove the hull, and all should work.
Running out of supplies!
If you run out of supplies it doesn’t hurt to remove non-essential items that are made of those resources. In the image below I am missing some items for my hyperdrive.
Now I will remove some items, and build the jumpdrive.
This wall power node only powers a small farm, which currently has no water to grow anyways. I’ll dismantle the whole grow room until my jumpdrive is made.
I have to dismantle the tools facility for the rest of the resources.
And now we have a built jumpdrive.
Don’t forget to rebuild what you deconstructed at a later time.
Logistics start with the crew members and their skills. If your station ship is running out of materials or no one seems to be doing anything specific, it may be a logistics issue.
Priorities
As we can see here each person has twelve skills, and these skills assist with the eleven different jobs in the crew management tab.
It appears that the game already has people set where they should be.
As you look through the jobs it may seem daunting, but it’s actually quite simple when you figure it out.
I will set a more strict job system up. Where only one or two people can do a job. And for the four red jobs (Navigate, shield, guns, operations) I will set one.
So in this list Karlee would be the best navigator. Left click on her navigation arrow to increase it to high priority.
And for everyone else I will disallow the job. You can do this by right clicking the arrow.
Here is what it would look like after.
Their jobs are now set to where it may work the best. Of course testing this setup is important to see if it actually works.
It’s smart to keep someone as backup for a specific job, for instance medical.
Scheduling
This is where you control when crew members do what they do. There are three different options: sleep, work and leisure. Their names are self explanatory.
This schedule can really effect your crew either positively or negatively.
In order to change this schedule click on one of the three tasks and select the hours.
Here you can see a modified schedule.
It wouldn’t hurt to have at least one or two people up during the «night shift» simply to keep the ship running smoothly.
Here is an example of night work.
This allows work to be accomplished at almost all hours of the day.
Ships
This tab gives you control over how your crew uses the ships in your control.
This menu is useful for when you are currently building a ship, and you don’t want the crew to be on that ship for anything other than building. This would be smart to use if the ship had low or no oxygen, as the suit gives a debuff. They will move to the safe ship/station and eat in comfort.
You can set where they sleep, eat and work. You can increase and decrease the locations with left and right clicks.
Crew members will go about their day completing tasks on the ship, as well as any other workable areas.
You can force crew to do a specific job.
Select the job you want to be completed. For this example I wanted a lamp built.
If you click on this lamp blueprint we can see the menu open.
Select the jobs button and then select the assign option for the job.
All you have to do now is select someone to build it.
If your crew is focusing on one job, and forgetting others, there are a few solutions.
Custom Logistics Priorities
You can change the importance of a specific job. Power generators, water purifiers, and O2 generators are high importance jobs.
This is how you can control this.
Select the job you want to change. Then select overview, and then custom logistics priorities.
This will open a slider where you set the priority of the job.
For power generation I would recommend a lower number (10 being low, 1 being high priority).
IF you still have crew focusing on one job, and need them to stop. I would recommend turning off the job.
Transferring items from a derelict ship can take a long time. All you have to do is stop transferring items by going into the ship and lowering the transfer amount. This should stop it. Same for the salvaging of a ship. Simply disable the salvaging of resources.
Recap:
1. Custom logistics priorities.
2. Assign workers to job.
3. Cancel other jobs, then do above steps.
Running out of energy rods is not a fun situation.
Mining energium and refining it at a energy refiner is the only way to make energy rods (Confirmed?)
Mining hyperium and refining it at a energy refiner is the only way to make energy rods (Confirmed?).
Food is a necessity on a ship/station.
At first I tried filling my grow beds up to make as much food as I could. But now on my second attempt I realize I need to conserve water as much as possible. Try to find what works best for your needs. Balancing between conserving water, and using water to grow food.
So here are the foods you can grow.
Fruit and root vegetables give two resources for one water, where fibers and meat give one to one.
With this info fruit and root vegetables would be the most effecient source of food, albeit the least nutritious.
Water is so important I give it a whole section.
Water can be found in a few places. Mining, Loot, HUMAN WASTE.
The obvious one is mining the asteroids of their ice. This method gives ice quickly and in large quantities.
The second method is looting derelict ships after you clear them. This could give some water, apparently not always.
The other form is either from trading with ships, or. piracy.
The third method is from HUMAN WASTE. When your crew member uses the toilet it slowly adds up and eventually can be transformed into water. YUM.
I’m under the impression that if the crew eats fruits it causes them to bathroom more.
CO2 can be a silent killer if you’re not paying attention.
Here it seems everything is going well. My ship has a working O2 generator, so things are good right? Wrong!
Here you can see that the CO2 content in this bedroom is in the harmful range.
Now I planned for this to happen, but it can happen when you aren’t planning on it.
A way this can be fixed is:
1. Make sure the room’s door vent is open (an open hole at the bottom of the door).
2. Make sure to have a working gas scrubber.
3. Add vents on your walls to vent the room faster.
4. Set a schedule to prevent large amounts of people from sleeping at the same time. (staggered sleep schedule.
So it’s bound to happen. Someone is gonna slip up and something is gonna go up in flames. Can you deal with it? Can you clean up the damages?
One small fire.
becomes an inferno.
You have two main issues when a fire occurs. Smoke and high temperatures, both can lead to death.
Here you can see a very high temperature (600 F).
and a high amount of smoke (looks awesome in there).
You can usually get a fire put out, or just wait until the oxygen in the room gets consumed.
Now is the cleanup.
You might want to move a gas scrubber close to where the fire happened.
And after a hours of clean up we are back to normal. And I got some resources out of it.
Free shuttles?
If you are unable to build a shuttle, you can always relocate it from a station with a shuttle.
Simply click the relocate button, then select a hangar.
If the needs are met, it should transfer over and be ready to go.
I recommend playing the platform start before you do the abandoned mining station start. It has a simple tutorial that walks you through the game (building the basics, and mining, combat, etc). I had to come to this scenario after failing for a second time on the mining station.
Characters
Characters
Oxygen
Characters in Space Haven are the crew members on the player’s spaceship. The player must keep each character in a good mood while they travel through space. Characters have needs, moods, health, and skills, and can develop relationships with each other. The conditions surrounding each character will affect their feelings and, ultimately, their efficiency on the spaceship.
Contents
Each character’s mood is broken down into the following attributes. The player must balance these attributes to ensure a character is performing their task as best as they can
Mood Icons [ ]
When the mood of a character changes an icon is shown. Currently, this only occurs for Decreasing Moods
Using Personal Oxygen | The character is not taking damage, but the blue oxygen bar is going down | |
Breathing Carbon Dioxide | Taking immediate damage from CO2 | |
Discomfort | Standing/Working in an uncomfortable tile | |
Hypothermia / Hyperthermia | Taking damage from «too hot» or «too cold» | |
Smoke Inhalation | ||
Darkness | Working in the dark, increased accident rate |
Activities [ ]
A character is always in one of the following states
Sleeping | ||
On Break | ||
Working | Crew might be Idle if they have no job to do | |
Forced Work | Check the System Readiness Chart | |
Drafted | Select & Un-draft the Crewmember |
Conditions [ ]
The crew can also have the following longer-term conditions
Unconsious | You can pick up and carry the Character with a Drafted Crewmember | |
Alert | E.g. «I’m Too Tired to work», «Cannot Sleep», «No Safe path without spacesuit» | |
Warning | «Bad Environment, Catching my Breath» | |
Starving | Ensure they have continuous access to food over a long time | |
Working in a Spacesuit | Accident rate is increased, Decreased work rate |
Needs [ ]
Each character needs the following resources/conditions to survive
Oxygen [ ]
A single crew-member consumes 300 oxygen per in-game hour.
When wearing a suit characters will still breathe an external atmosphere if it is safe, they will also replenish their oxygen tank.
Traits
Hard-working, one trait of many
Traits are unique attributes gifted to characters.
They modify some of their aspects by increasing or decreasing some of their characteristics.
Contents
Occurrence [ ]
Traits are parts of characters personality that were obtained after The Apocalypse. Every character in the game has one trait, which cannot be changed in any way.
Features [ ]
There is currently 24 different Traits in the game, each of them enhances a character in a good or a bad way ( sometimes both) so that some would become hardened killers or strong work force, while some others would be weakened or become true idiots.
Traits have two main characteristics which are the ability to modify attributes and/or to give immunity to some conditions effects on the character.
Attributes [ ]
Modifying attributes is either increase or decrease statistics like the Working Speed, the Surrender chance or the Accident rate.
Traits can also sometimes change the maximum Energy or Mood, or give Mood bonus when specific actions are completed.
Immunity [ ]
Traits can make affected characters invulnerable to some effects of the game.
E.g Iron stomach makes affected members immune to spoiled food, monster meat, and human meat maluses.
E.g Spacefarer makes affected members immune to all spacesuit maluses.
Darwinism [ ]
Players willing to enhance their crew efficiency may think of choosing who join their crew and who do not, based on their Trait.
There are several Traits the Player may want to avoid, like Clumsy, which increase accidents rate, or Neurotic, which makes the character work slower, although more combative.
Keep in mind that, besides their efficiency, crew members still work force for logistics or whatever they are good at. Abandon unwanted crew members only if they are truly not needed or if you can ignore their death.
Traits List [ ]
This is the list of every traits currently in the game :
Alien Lover [ ]
I’m just fascinated with aliens! I have watched all the movies and documentaries on them.
Immune to : Aliens haunt me in my dreams
Antisocial [ ]
Tends to avoid spending time with other people, and keeps to themselves.
Bloodlust [ ]
Relishes the sight of blood and mayhem. Does not feel unsafe i battles.
Charming [ ]
Socially adept and great negotiator. Knows how to make others feel at ease.
Clumsy [ ]
A Clumsy person often have accidents because they do not behave in a careful, controlled way.
Confident [ ]
A confident person hesitates less, has naturally higher self-esteem and is more adept socially.
Immune to: Someone was mean to me
Fast Learner [ ]
Learns new things and skills faster than most.
Gourmand [ ]
Enjoys eating. Mood is lifted every time this person gets to eat something.
Hard Working [ ]
Likes to keep their hands busy most of the time. Requires fewer joy and idle activties than others.
Immune to: Wearing spacesuit
Heroes stand their grounds and don’t back down from challenges. Mentally strong.
Iron stomach [ ]
This persons stomach can handle anything. Won’t be affected by spoiled or disgusting food.
Iron-Willed [ ]
Will not give up easily and has more mental fortitude than most.
Not willing to put in as much effort as others. Likes to spend more time on joy and idle activities.
Minimalist [ ]
This crew member is an ascetic who likes to keep things simple. They don’t mind sleeping on floors or eating without a table.
Needy [ ]
Needs to be around others or will quickly feel overwhelmed by loneliness.
Neurotic [ ]
A constant worrier, plagued by anxiety and mood swings.
Nyctophilia [ ]
Finds comfort in the dark. Mood is not affected by the absence of light.
Immune to: It’s so dark on this spaceship
Peace-loving [ ]
Loves peace and tries to promote it in everything they do. Will be more negatively affected by conflicts than others.
Psychopath [ ]
Lacks empathy or feeling for other people, and does not feel bad about anything they have done.
Smart [ ]
Intelligent and capable of finding solutions to difficult problems.
Spacefarer [ ]
Absolutely loves space and exploration. Mood is permanently lifted while in space.
Suicidal [ ]
Tends to have suicidal thoughts, mood is affected negatively by this but can still function in a supportive environment.
Talkative [ ]
This crew member loves to talk, and their mood will be boosted whenever they get to have a conversation.
Not very brave, a wimp often chooses to flee from a confrontational situation.
Noteworthy Traits [ ]
Several traits can be grouped into «categories» of activities where they would be more efficient than others to do them
Combat [ ]
Heroes, Psychopaths, Iron-willed, Bloodlust, Suicidals and Confidents are good fighters as they have reduced Surrender chances and some of them cannot be Panicked or Scared, making them more suitable for combat.
Workers [ ]
Wimps, Peace-lovers, Nyctophilians, Hard-workers have bonuses to Working speed, making them efficient
Hard-workers and Spacefarers have immunity to the spacesuit maluses, making them very useful for outside working or industry working.
Starter kit [ ]
Nyctophilia and Minimalist are good starting traits for a ship.
Nyctophilia allows the affected crew members to work without the problem of missing lights so that they wont have accidents in the first days of your darkened ship.
Minimalist allows them to not suffer from sleeping on ground or eating without a table, which is useful in the case you cannot build beds, tables and chairs for everyone.