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Character anatomy
The characters of the Madness Combat world have a very simple, cartoony design that has nonetheless been a great part of the stylish action of the series. Originally it was assumed that the characters were simply stylized humans (in fact, Krinkels has drawn concept art of the characters as humans in the past) but in recent years it is clear that the characters are their own species with a unique character anatomy. The species name is revealed to be «Nevadean» in MADNESS: Project Nexus. Their simplistic design is rather iconic and memorable yet so cartoony for a violent series such as Madness.
The species as a whole is based on a facsimile of a human, though heavily simplified and with many stylistic liberties. Their bodies consist of four main parts: the head, body, hands, and feet.
Nevadean anatomy poster extracted from M:PN. The poster can be found in the commercial sector of Nexus City.
Contents
The head is very simple to understand. The face is represented by a cross, which is a technique often used when drawing to help locate facial parts. For example, the mouth would be at the bottom, the eyes would be at the left and right points, and the forehead at the top. In later episodes of Madness Combat, most characters began to wear sunglasses or other facial equipment to help identify these points. The few characters to lack the facial cross are Mag Hank, the Auditor, the Mag Agent: V3, the Demon and the Sun.
The heads of characters are known to have brains. At the end of Madness Combat 4: Apotheosis, when Hank slices a zombified 1337 agent’s head in half, it revealed a brain, a throat, a skull, and a tongue. In Incident: 110A, Jesus exposes, pulls out, and destroys a mag agent’s brain. Another appearance of a brain was in Tricky Madness 2, when Tricky punches a hole in Jesus’ head, some of his brain is visible. In addition to this, Tricky takes out the organs of 2 grunts; one with a hunting machete, and the other with a chainsaw.
Inside of a Zombie’s head.
The presence of teeth is also in several characters. At the start of Madness Combat 5: Depredation, when Hank shoots an agent through the back of his head, the bullet comes out through the mouth area and exposes his teeth. Hank in Madness Combat 6: Antipathy and zombies have been shown with teeth.
Position of the neck and waist
The body consists of a neck, torso, and waist. The neck however is sometimes shown to be a part of the head and a part of the body (See image on right). This is shown by when enemies have their heads ripped off. It could also be that, the characters do not visually have necks, just as they do not visually have arms.
Characters, when wearing clothing such as shirts and jackets, are shown to extend all the way to the end of the body. This is mostly for visual appearance. In Madness Combat 6.5, Deimos is seen wearing a belt around his waist. However, Sanford is wearing camo shorts, which are buckled higher above the regular character’s waist. This however, is all for visual appearance, because Sanford’s main clothing item is shorts. The waist was moved up to better represent it.
Certain organs have been shown in the series. In Madness Combat 7: Consternation, Hank kills two grunts who were being trained by an agent; one by ripping out his heart, and the other by tearing skin off his body and head, exposing some bones and his teeth. In Madness Combat 9: Aggregation, the corpse of Jesus after the first normality restoration blast shows his skull and rib cage.
Krinkels has stated that characters in the Madness universe would feel «like clay» to real people because their flesh «isn’t as elastic as ours».
Hands
The hands of characters can be seen «floating» in mid-air. This is because there are no arms seen visually, excluding in Madness Combat 9: Aggregation, Madness Combat 10: Abrogation and Madness Combat 11: Expurgation when Hank has a mutated arm. It is shown in An Experiment that hands can be removed from the body if the two are separated by a wall, the subject will be dragged towards the hands’ position but eventually the two will become disconnected until brought back together. However, the process is reversible, and is not comparable to an amputation, and furthermore the hands can still move (and bleed) while temporarily disconnected. This process is very painful, but also seems to grant reality-distorting abilities to the individual undergoing the operation, presumably due to reality itself glitching out due to pushing the limits of how the hands work in the Madness Combat Universe, however, this glitching effect will not happen with dead bodies, and it would be possible to safely remove them at that point.
The feet of Madness characters are connected directly to the body. There is no space indicating any sort of legs. Most characters are shown performing a leaning gesture when picking up certain items that indicate kneeling, although characters do not have knees. In Madness Combat 7.5, Sanford army crawls on his stomach rather than kneeling because it is easier to be seen visually. In Madness Combat 8: Inundation, Jesus appears to fall to his knees after being shot by the Auditor.
Aging and gender
An interpretation of Krinkels’ response to a question on CuriousCat suggests that while characters are able to age, further backed up by Rich growing a beard in MADNESS: Project Nexus, few characters (or at least characters that affiliate themselves with the Nexus Core or with the A.A.H.W.) are able to reach ages where they could be considered objectively old.
Krinkels has heavily implied that the characters are all technically genderless. Nonetheless, every character so far has displayed largely masculine features, clothes, and names. Every character has been referred to with the pronouns «he/him/his», though as of Madness Combat 9.5, Krinkels has started calling Hank as both «he» and «they», seemingly at random.
Madness Combat
This article is about Madness Combat as a series. For the episode of the same name, see Madness Combat 1.
Madness Combat | |
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Hank, the protagonist of the Madness series. | |
Author: | Krinkels |
Music: | Cheshyre, API, others |
Protagonist(s): | Hank, Sanford, Deimos, Jesus |
Main antagonist(s): | Jesus, Sheriff, Tricky, Auditor |
External links | |
The Madness Combat series is a series of Flash animations made by Matt Jolly, also known as Krinkels. The series has 15 canon episodes so far. The musical scores are mainly composed by Sean Hodges, otherwise known as Cheshyre. ContentsSynopsisAs a series, Madness Combat’s calling card is its excessive and brutal violence. While early episodes featured general mass violence, elements of horror and science fiction have slowly become more apparent as the series has evolved. The series chiefly focuses around the main protagonist, Hank J. Wimbleton, and his endeavors of killing his foes. It is established in the second episode that the episodes are set «Somewhere in Nevada.» Main charactersHank J. WimbletonHank J. Wimbleton is the main protagonist of the series. He is allies with Sanford and Deimos. His main foes include the Sheriff, Jesus, Tricky the Clown, the Auditor, and other units within the Agency Against Hank Wimbleton. In Madness Combat 1 and Madness Redeemer, he looks like an ordinary Madness character, but this changes throughout the series, and he eventually gains his trademark black coat and red glasses in later episodes. JebusJebus has been one of Hank’s greatest adversaries. Until the end of Madness Consternation, he has always been a main antagonist of the series. Unlike many other characters, he has many supernatural powers, the most infamously being the ability to create zombies from the dead. In the beginning, he was affiliated of the A.A.H.W., but later defected from the organization. Tricky the ClownTricky the Clown is another powerful foe of Hank and later, Jesus. He initially appeared as an A.A.H.W. member that fares only a little better than the average grunt. However, since Madness Depredation, he has become a very formidable killer. His main source of power ostensibly comes from the Improbability Drive, which turned Tricky into a demonic monster at the end of Madness Antipathy after what should have been his death. The SheriffThe main antagonist in Madness Redeemer and Madness Avenger alongside Jesus, the Sheriff was the leader of the A.A.H.W. before the Auditor. Unlike the other main characters, the Sheriff possessed little fighting skills. He has not appeared in the series since his death in Madness Avenger. The AuditorThe Auditor, the latest antagonist in the series. The main antagonist since Madness Inundation, the Auditor is a very powerful entity that leads the A.A.H.W. He possesses many magical powers that make him an extremely difficult opponent to kill. Sanford and DeimosSanford and Deimos are secondary protagonists of the Madness Combat series. Debuting in Madness Depredation, the duo appear to be allies of Hank. They are the main protagonists in the filler episodes (such as Madness Combat 5.5) and in Madness Aggregation. EpisodesMadness Combat 1Madness Combat 1 is the episode that kicked off the Madness Combat series. It depicts the chaos that ensued over a boombox playing the «Chicken Dance.» Hank, the protagonist, fights many contenders for the boombox, including Jesus, who becomes his archenemy in the later episodes. Sheriff ArcThe Sheriff Arc consists of the episodes Madness Combat 2: Redeemer and Madness Combat 3: Avenger. During these episodes, Hank, for unknown reasons, seeks to assassinate the Sheriff, who is under the protection of Jesus. Tricky ArcThe Tricky Arc includes the episodes that take place after the Sheriff’s death: Madness Combat 4: Apotheosis, Madness Combat 5: Depredation, Madness Combat 6: Antipathy and Madness Combat 7: Consternation. In these episodes, Hank targets Tricky the Clown, a minor character from the previous episodes that has become a powerful adversary. Jesus remains a primary antagonist to Hank, though he becomes less active in this role after Madness Depredation. Auditor ArcThe Auditor Arc occurs after the death of Tricky the Clown and consists of the episodes Madness Combat 8: Inundation, Madness Combat 9: Aggregation and Madness Combat 10: Abrogation. Unlike the other arcs, the Auditor Arc does not completely focus on Hank as the protagonist. Jesus assumes this role in Madness Inundation, while Sanford and Deimos do so in Madness Aggregation. All these characters, including Hank, have a common mission to defeat the Auditor, a powerful new foe. Characters / Madness CombatEdit LockedEvery Madness Combat character is unique enough on their own to have a respective mention of associated tropes. Voice acting credits refer to the VAs from the Project Nexus game. For characters from the Project Nexus games, go here. Protagonists/The Anti-AAHW/Status QuoHank J. WimbletonThe «Protagonist» of the series. Hank is partially responsible for kicking the plot of the series. Existing for seemingly no reason but to kill everything in his path, Hank is an absolute monster in combat, skilled in any weapon he can pick up. He first started out as an ordinary guy who started a brawl over a boombox. Then, he went to kill someone named The Sheriff for unknown reasons. Dying in his first attempt, he was revived and he tried again. During his second attempt, the Sheriff activated a device called the «Improbability Drive» causing the destruction of reality and bizarre random events to happen, thus setting in motion a chain of incidents that continue to affect the series to this day. After succeeding in killing the Sheriff, Hank then chose to hunt down the newly zombified Tricky, but was unable to succeed due to the timely intervention of Jebus. Using a suicide bomb, Hank manages to kill himself and Jebus. Hank has somehow been able to survive the past events and continued his mission, but Jebus has also survived the encounter. In the heat of a fight between Hank and Jebus, Tricky suddenly appears and establishes himself as another more deadly nemesis for Hank. After the clown becomes empowered by his Portable Improbability Drive, he uses his new form to torment and chase Hank, vowing to make him suffer. SanfordA deuteragonist of the series alongside his partner Deimos, who made his official debut in Aggregation (although their chronological debut was in Depredation). He and Deimos seem to be allied with Hank as they back him up and later show up with a much more important role in Aggregation onwards. After Deimos is untimely killed in Aggregation, Sanford takes on a more active role as Hank’s partner in arms against the Auditor. DeimosDoc/Dissenter/»2BDamned»First seen in DedmosRebuilt, Doc (or «2BDamned», after the handle he used in Dedmos Adventure) is an enigmatic individual that’s responsible for reviving Deimos from hell, as well as likely being the one that upgraded him. He’s probably a member of the Anti-AAHW, although the exact details are hazy. Mustached character | |
Debut: | ROMP.FLA |
Appearances: | 1 |
Role(s): | Antagonists |
Kills: | 2 (non-canon) |
Deaths: | 22 (non-canon) |
Allies: | Mustached star |
Enemies: | Sanford, Deimos |
Mustached characters, aka Betrayers, are mysterious non-canon characters that have facial features (most notably a mustache) and only appear in the animation ROMP.FLA.
Appearances
ROMP.FLA
When Sanford and Deimos are teleported by the mustached star, they are greeted by a group of four mustached characters, who direct them into a building. There are several more mustached characters in the building, who proceed to direct the duo to a star on the wall. The star then exclaims that their allies in purpose have betrayed them.
The mustached characters then close in on Sanford and Deimos, however the pair easily kill all of the mustached characters in the room with their M16, MP5 and Colt Revolver. In the next room, more mustached characters are easily killed by Sanford’s hook and iron pipe and Deimos’ unarmed attacks.
Upon crossing a bridge into a third room, Sanford and Deimos are startled when the mustached star bursts through the wall and exclaims that a betrayal upgrade is imminent. Six zombified mustached characters then walk into the room with signs, which they use to pierce and kill the duo.
Sanford
Not to be confused with Sanford from MADNESS: Project Nexus.
Sanford | |
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Sanford, as he appears in Madness Combat 9. | |
Debut: | Madness Combat 5: Depredation |
Appearances: | 12 (3 non-canon) |
Role(s): | Protagonist |
Kills: | 281 (32 non-canon) |
Deaths: | 2 (non-canon) |
Allies: | Hank, Deimos, 2BDamned |
Enemies: | A.A.H.W., Tricky, Auditor |
Gadget-brandishing and meathook-wielding extraction team duo, who work closely with Hank but whose loyalties are not fully known.
— MADNESS: Project Nexus Kickstarter
Sanford is the deuteragonist of the Madness Combat series, mainly fighting alongside Deimos. He wears a bandana, black teashades, army-camo pants and has what appears to be a Double Helix pattern tattoo on his back. He debuts with Deimos in Madness Combat 5 when they deliver a dragon sword to Hank. He later appears in Madness Combat 5.5 as one of the protagonists, and again in Madness Combat 6.5, Madness Combat 7.5, Madness Combat 9: Aggregation, Madness Combat 10: Abrogation and Madness Combat 11: Expurgation.
Contents
Personality
Madness Combat 11, however, is where Sanford begins to crack. Upon being faced with Demon Tricky and being thrust into Hell, Sanford attempts to maintain his focused attitude. However, this proves to be impossible as instead of prior objectives of his missions, Sanford’s sole goal is to survive. In comparison to Hank J. Wimbleton, who is already majorly focused on killing his way through, Sanford is woefully unprepared for the new challenges he faces. As the episode progresses, Sanford’s serious demeanor cracks and falls away as he is pushed to his very limits by Tricky, and slowly feels more hopeless and negative as he fights. He begins to act more out of emotion, at one point even angrily throwing two guns to the ground when they are useless against some of his enemies. When he is slammed into a cliff at high speed by Tricky, Sanford lets out a scream of pain and agony, and his expression goes from one of smug focus to one of terror as Tricky overwhelms him and he hides behind a riot shield for dear life. His face did revert to normal when Hank returned and distracted Tricky. After Hank and Sanford reunite, Sanford notably becomes less involved in combat, preferring to let Hank head in first and provide support, even following at a distance and looking over his shoulder warily.
Abilities
Along with his allies, Sanford is very combat-capable, being skilled in different forms of fighting. His preferred choice of weaponry involves melee weapons, a foil to the more firearm-acquainted Deimos. This is especially obvious given his signature weapon, the hook, which he used to snag enemies and pull them away, or use as an impaling tool. When equipped with firearms, Sanford seems to take more of a support role with his teammates, fitting with Deimos’s battle-charge fight style, or Hank’s head-on direct approach. His firearms preferences seem to lean towards guns that leave large wounds, such as shotguns, high-caliber revolvers, or even a Bren gun. His fighting style is often more tactical, wary, and strategical, contrasting with Deimos’s more reckless approach or, again, Hank’s direct approach. As a result, it is rare that he takes the lead, often preferring to trail behind his comrades. This also resulted in Deimos holding a higher body count than Sanford, until Sanford was able to surpass Deimos due to his death.
Sanford is shown to be a demolition expert in MADNESS: Project Nexus, being the only one capable to set up explosive charges to destroy obstacles or objectives of importance. Sanford seems to know how the mechanisms of explosive devices work, since in one occasion during Climb!, he was able to craft jury-rigged C-4 after him and Hank were unable to find actual explosives. He is also shown to be incredibly strong as he carries a Bren up a ladder in Madness 6.5, as well as being able to change car tires without a jack in Project Nexus.
Appearances
Madness Combat 5: Depredation
Sanford first appears in this episode in a convertible right before the final scene. He tosses Hank a dragon sword to help fight Tricky, and then backs up the car, only to be crushed, along with Deimos, by a building that falls from the sky. An interesting fact is that most people didn’t know that these two were Sanford and Deimos until the announcement of Madness Combat 5.5.
Madness Combat 5.5
Sanford appears in Madness Combat 5.5 as a protagonist, alongside his partner Deimos. In this episode, it shows how he and Deimos have survived the crash by the Flying Party, being wounded in the head. They go to next room, where they encounter a group of 1337 agents.
While Deimos fights them, Sanford takes some bandages out of a medical kit and wraps them around his head, covering his wound. He then helps Deimos, by killing some 1337 agents before he drinks a beverage left on a table, where his lower lip is visible while he drinks. They go into another room, where Sanford, using a nightstick, and Deimos kill more agents. While Deimos continues killing his enemies, Sanford quickly grabs a bandage and puts it around Deimos’ head, covering his wound as well. Sanford then picks up a KRISS Vector to kill more 1337 agents alongside Deimos, as they go forward. While Deimos picks up a shotgun, Sanford finds a locker with a black piece of cloth, which he wraps around his head as a bandana and he also picks up a Spectre M4 and uses it to kill more of the 1337 agents.
When the protagonists enter a room and kill 6 agents, cracks suddenly appear from the wall, showing the red static sky outside.
Sanford in Madness 5.5 (Left, first half, right, second half)
A red beam pours into the crack, grabs dead 1337 agents and blows up their heads. Sanford and Deimos rush into the next room, where they encounter more agents and kill them. Sanford then tries to use the elevator, but it shows how it is blocked by the red statics. Then all of a sudden, the deadly clown enters the room.
Tricky first points at the protagonists, then with a superhuman speed, he rushes at them by bouncing off the ceiling and floor, knocking Deimos to the wall first. Then Sanford tries to hit him with the Billy club he had kept with him, but Tricky easily grabs him, punches him a dozen times at high speed and forcefully knocks him into the wall, and stealing his Billy club. Deimos then tries to attack him, but he gets punched so hard, that he goes through the wall, thus leaving a hole in it. Sanford, having seen Tricky’s mighty power, raises his hands in a surrendering pose and decides to jump through the hole and run away. Tricky looks down at them disappointed and decides to leave without finishing them off.
Afterwards, a group of 1337 agents arrive and Sanford wakes up Deimos so that he gets ready to fight. They kill all the agents and suddenly, a building crashes behind Deimos, who was smoking, almost hitting and killing him. They decide to go inside the building, where they kill more 1337 agents and then train tracks start appearing from the ground and without warning, a train starts coming towards them. Deimos shoots at it, but the train passes, almost running over the protagonists. Finally, they go forward, when suddenly an A.T.P. engineer appears and fires a Colt Revolver at Sanford.
Madness Combat 6.5
Sanford and Deimos are once again the protagonists. In the beginning of Madness Combat 6.5, Sanford is shot in the stomach by the A.T.P. engineer, as seen from the previous episode. Deimos manages to kill the engineer and helps Sanford to get up. Due to his injury, Sanford is unable to fight, so Deimos covers him and kills all A.A.H.W. agents by himself as they forward. While they go, Sanford picks up a shotgun and when they arrive at a room with a ledge, Sanford sees a medical kit.
While Deimos kills some 1337 agents, Sanford bandages his torso, covering his wound and then, he injects himself with a shot of adrenaline, which revives him as he starts fighting once again. He goes down the ledge and kills all the agents that were down, using his shotgun. As the protagonists go into the next room, Sanford steals a grunt’s revolver and kills him with it. He then finds a waist jacket, that he keeps throughout the rest of the series, then also finds a grenade launcher and a belt, which he doesn’t keep, but gives them to Deimos. Finally, he picks up a Bren gun and goes to the next room with Deimos.
As they go into the next room, the 1337 agents have been slightly upgraded, and now possess crimson shades instead of black shades. But that change doesn’t affect Sanford, as he kills the agents with his newly acquired rifle. Before they go forward, Deimos shoots a grenade at a group of agents, which annihilates them. Sanford keeps using his Bren gun to kill his enemies, and then, they use an elevator to go down a room.
As they kill more A.T.P. engineers and l33t agents, they see a place called ‘The Rift’, then suddenly, a group of A.A.H.W. reinforcements arrive in a truck, but Deimos picks up his M203 and shoots a grenade at the truck, destroying all of the combatants inside.
Sanford trying his signature glasses for the first time.
Deimos and Sanford get inside The Rift and they see an unarmed grunt. They point their guns at him, robbing him. Inside, Deimos gives Sanford some grey teashade glasses, which he likes and keeps them for future episodes. Afterwards, Deimos gives him a mirror, then Sanford decides to show his lower lip, looking cooler and better with his sunglasses. Deimos also picks up his trademark «TAC jacket» and a visor.
Suddenly, an explosion blows up the door and more agents start attacking them. The protagonists easily kill them and decide to climb up a ladder, arriving on the roof-top of the building. After killing the l33t agents outside, Sanford escapes with Deimos in a helicopter at the end of the episode, shooting his Bren and pulling out his Colt Revolver before the screen fades and the episode ends.
Madness Combat 7.5
In this animation, Sanford and Deimos infiltrate the facility where A.T.P. soldats are manufactured. In the beginning of the episode, several agents outside a building are pulled to the roof by Sanford’s hook. He then drops down to join with Deimos, and takes out his TMP attached to a suppressor, ready to enter the building. Sanford kills numerous l33t agents as they go forwards and they take an elevator to go down a room. In the next room, they kill many agents that were holding beer, as if they were celebrating, and then Deimos encounters an MG-42, which he picks up.
In the next room, Deimos doesn’t fight due to his heavy gun and Sanford does all the killing, mostly using his hook. He then picks up a FBI-10, and goes into the next room which is a bar, where he kills only 2 agents, because Deimos does most of the kills using his MG-42. Same things happened as
Sanford, Madness 7.5
they arrive to the next room, until Deimos runs out of ammo, where Sanford picks up a L337 sword and stabs an agent that was behind his partner. Sanford and Deimos encounter their first spike gate in the next room, which Deimos easily opens. Suddenly, a flashbang explodes, but Sanford covered his eyes (along with his glasses) at the right time and doesn’t get affected. He then sees 2 A.T.P. soldats entering the room, which he easily kills with his gun. With some co-operation, the protagonists manages to go past another spike gate and go into the next room.
Sanford only uses his L337 sword and his hook to kill all the agents (including 2 A.T.P. engineers and 1 A.T.P. soldat) in the next 2 rooms and then they finally arrive inside a terminal room. Sanford once again kills all the folks, with the help of Deimos, who were guarding the computers with his melee weapons. As he goes forward with Deimos, they encounter 5 A.T.P. soldats who were just getting activated by a computer and they start attacking the protagonists. Sanford easily kills 4 of them using his L337 sword and a carbon knife, he then proceeds to go observe the terminal.
The computer was ready to get auto-repaired, but then Deimos comes along and plants a bomb into the terminal. They finally decided to leave the room as the bomb explodes and destroys all the computers, supposedly stopping the production of the A.T.P. soldats. But then, Deimos receives a message on his PDA, which says: «HANK HAS BEEN TERMINATED.»
Madness Combat 9: Aggregation
Sanford and Deimos receiving Hank.
Eventually, Sanford and Deimos fight their way into another building, with Sanford’s chest being stabbed by a bowie knife in the process. Chased by enhanced A.T.P. engineers, Sanford and Deimos split. Sanford drops his revolver in the next room for an AS Val and later a Benelli M4. Unlike his partner, Sanford manages to survive the attack of one of the enhanced A.T.P. engineers, escaping with just a wound to the hand.
In the end, Sanford sees the dead body of Deimos and engages in brief combat with the Auditor himself before getting knocked back by a baseball bat. Sanford and Hank, alive, stand before the Auditor as he sucks in all the agents’ corpses on the field, growing a bit larger and more powerful.
Madness Combat 10: Abrogation
Sanford is one of the main protagonists in this episode, battling the Auditor alongside Hank. Sadly, Sanford is unable to harm the Auditor by shooting at him and then gets knocked back. Then, Hank starts fighting the Auditor, but he gets severely wounded by The Auditor’s OA-93. When The Auditor was about to finish him, Sanford re-appears from behind him, snatching away his gun with his hook and shoots him, saving Hank’s life. However, The Auditor doesn’t take any damage from Sanford’s gun and attacks Sanford, by morphing into a Dragon head and spewing some dark fire at him. He then takes back his OA-93 and points it at Sanford, who is startled and doesn’t know what to do. Hank suddenly comes from behind The Auditor, putting him in a choke hold, and steals his halo, saving Sanford. While Hank recovers and the Auditor gets his halo back, Sanford fights a group of l33t agents, plus an A.T.P. engineer. The Auditor then gets ready to shoot Hank, but Sanford throws his hook at him, making him drop his weapon and saving Hank’s life once again. He then fights another group of l33t agents with an A.T.P. engineer and joins Hank. The Auditor then creates a large pillar, where an entrance then appears. Suddenly, a dark beam enhances a dead l33t agent, Sanford successfully shoots him in the head and then Hank finishes him off by ripping his head off.
Afterwards, Sanford plays a rock-paper-scissors game with Hank to decide who will go first inside the pillar through the entrance. Sanford wins and lets Hank enter first. While Hank relies on his enhanced strength to punch agents to death, Sanford continues to use various weapons, such as his hook. He kills many l33t agents, including an enhanced one once again, and some A.T.P. engineers.
After going through many agents, they encounter a Mag Agent: V4. While the Mag agent fights Hank, Sanford tries to injure him by shooting him in the head, but the Mag agent seems to be unaffected by the bullets. Sanford then throws his hook at him, but an A.T.P. engineer appears and cuts Sanford’s hand and his hook’s rope, making him lose his hook in the Mag agent’s head. Sanford then kills the engineer, while Hank killed the Mag agent with two lightning/electric punches.
After the Mag agent is defeated, Hank and Sanford take an elevator to the roof, where the Auditor waits. With a Glock 20, Sanford helps Hank kill a few of the agents approaching them. However, when the Auditor arrives, he knocks down Sanford with a single punch. Sanford then backs away and spectates the fight between Hank and The Auditor. Hank takes the edge with his new electro punch, so the Auditor absorbs all the dead bodies (including the one from the end of Madness Consternation) outside the buildings. But he accidentally absorbs Tricky and then, a lighting bolt goes through the Auditor, making him glow and almost exploding. At the end, Hank grabs Sanford and climbs down the ledge, while the Auditor explodes.
Madness Combat 11: Expurgation
Leaving off where Madness Abrogation ended, Hank and Sanford climb off the ladder onto the ground and look up at the pillar to survey the damage. They watch as black death oozes down from the flames of what was the Auditor. The blackness pools around the base of the tower, generating skeletons, which Sanford shoots at with a Glock 20 as Hank punches the rest away. When this wave of skeletons is dispatched, Tricky reveals himself, both as a skeleton and then a skeleton demon. Demon Tricky screams Hank’s name twice, the second being so deafeningly loud that Sanford covers his ears to protect them. As Hank and Tricky battle, Sanford uses the Glock to kill more skeletons, but is eventually swarmed by them and pushed down into one of the pools of darkness alongside Hank, receiving a splash of darkness to the face in the process.
In Hell, Sanford emerges from another pool of darkness to be greeted by Skeleton Tricky, who summons some agents, engineers, and soldats to fight Sanford. Sanford rips open an eye of one soldat and beats an agent to death as the newly-arrived and crippled Hank slams the rest into a wall. The two are then chased through a doorway by the Auditor’s spikes, where Sanford and Hank are separated and teleported to different areas.
As the Auditor borrows Hank, Sanford is teleported to a cracked room, where the blood from his knife wound from Madness Aggregation has now also turned into blackness. Sanford grips this wound in pain, but is then involuntarily thrown back as a Micro Uzi and Browning HP suddenly throw themselves from the cut. Sanford is then confronted by more agents, but manages to successfully dispatch them. As he reaches the opposite end of the room, Tricky emerges from the ceiling, and is shot and stabbed by Sanford, causing him to shake violently. Tricky disappears into a wall, and the rest of the room flies away. The end of the room Sanford is in is tipped over, dumping him and the bodies out.
Sanford then enters a very surreal room and lands head-first into the floor, causing the other half of his body to re-emerge through a wall. Pulling himself out, Sanford is greeted and attacked by Tricky-like skeletons that enter through the floor. Dispatching them quickly with swords, Sanford is chased out by more spikes through another doorway, leading him outside to fight more Tricky skeletons. After dealing with a few, Sanford sees Tricky trying to wade through a floor, and promptly stabs him through the head, causing Tricky to float and shake as the halo also floats above Sanford. Sanford jumps to grab the halo, but it flies back on Tricky’s head, who then flies mach-speed into the side of another island. Tricky, however, reemerges from a hole in the floor behind Sanford. Sanford throws his sword at Tricky, but misses, and Tricky summons some platforms and more skeletons behind Sanford, leaving him an MP5K and a trench knife. Sanford fights through the skeletons and another platform brings skeletons wielding Riot shields. After shooting the shields brings no results, Sanford angrily throws his guns down and grabs one of the riot shields, using it to bludgeon the rest of the skeletons, killing the final with a SPAS-12.
Sanford screaming in pain and exasperation after being launched into a wall by Tricky.
Tricky then flies up behind Sanford and taps him on the shoulder, mockingly waving to him and dodging a shotgun shell. Using a hammer, Tricky then knocks Sanford and the riot shield into the same island he slammed into earlier, summoning platforms under him. Sanford, frustrated and in great pain, lets out a scream of agony and turns to witness the island chaining itself to other islands to form a vertical path to a bar of light above. Sanford, trembling in pain, then turns to watch Tricky summon an M60 with an evil chuckle. Sanford grabs the riot shield and hides behind it for dear life as Tricky unleashes a storm of bullets at him. It is here that a path of spikes emerge from behind Tricky, with a newly-healed and possessed Hank emerging, catching the clown by surprise. Sanford watches the two battle for a bit, until Tricky kicks Hank upwards at a high speed, knocking down Sanford and losing the riot shield in the process. As the two are reunited, Tricky then uses a gravity-controlling lever to rotate gravity by 90°, and Sanford jumps out of the way of Tricky attempting to crush him with a platform. Hank and Sanford are faced with more skeletons, and Hank takes the lead, with Sanford following and killing a few on his own. Sanford picks up an MBS 95 rifle as a magnified skeleton emerges and duels with Hank, before Hank punches it into the wall of light. From here, Hank, with some new weapons, dispatches most of the skeletons as Sanford provides covering fire. Sanford picks up a knife as he watches Hank and the Mag Skeleton fight, as well as Tricky being attacked by two red spirits, until Hank punches Tricky back through the beam of light, destroying his skeletal demon form. Hank and Sanford float up from two pools of darkness next to the skeleton, Both unconscious and Hank possibly dead. (Sanford was confirmed indirectly to have survived the events of Madness Combat 11: Expurgation.)
ANAMNESIS.fla
Deimos looks through a window to see what appears to be Sanford pulling a switch on a terminal and get killed by a shotgun-wielding soldat. Deimos rushes to the room he was in and saves him from being killed again, but then Sanford turns towards him and reveals there is a black hole where his face should be. He walks menacingly towards Deimos, creating rifts in the ground where he steps, then stops and snaps to pounding holes in the wall, then to staring at Deimos as a faded image of him moves towards his body, and then is embedded in the ground.
POWERLESS.fla
Sanford’s corpse from the previous short appears in the beginning of the animation.
Incident: 100A
This is the first Incident where Sanford is one of the protagonists. At first, he hides behind a hatchback and holds a fake cardboard cut-out of Deimos to distract a l33t agent, which gets killed by the real Deimos. Sanford and Deimos exchange money as part of a wager before entering the building to fight the A.A.H.W. Then, he and Deimos find a grunt being beaten up by a l33t agent. Sanford proceeds to kidnap the grunt and carries him for the rest of the Incident while Deimos covers them. They then get away by stealing a truck and go meet with Hank. Hank looks at the grunt, before telling them that the grunt they kidnapped was the wrong guy. And so, Sanford, upset and angry for their failure, returns to the truck with Deimos to go and find the right person.
Incident: 1000A
Sanford also makes an appearance in Incident: 1000A in a helicopter controlled by Deimos. He uses an M-249 to shoot at Tricky, who jumps and damages their helicopter before repeatedly hitting Sanford with the streetsign, killing him.
ROMP.FLA
Sanford is the main protagonist in ROMP.FLA, along with Deimos. They both infiltrate a building full of agents, engineers and soldats. Having easily killed two rooms full of A.A.H.W. units, their progress is halted by the mustached star, which causes them to fall through a hole it made in the ground. The duo then come across a building full of mustached characters. Once inside, the pair is alerted of betrayal, and the mustached characters close in on them. Sanford and Deimos easily clear two rooms of the mustached characters, with Sanford mainly using an iron pipe and his hook. In the final room, the mustached star summons six zombified mustached characters that end up killing both Sanford and Deimos with signs.
Madness: Project Nexus (Classic)
At one point before the side story, Sanford and Deimos are incarcerated, relying on Hank to release them. He and Deimos are the only two playable characters for the rest of the Episode 1 Story Mode levels until the final one, in which Hank returns. In the Story Mode, Sanford has a unique weapon, the hook, which is the only melee weapon that will always return after being thrown and is impossible to discard. He is also a purchasable squadmate in Arena Mode.