runes of magic ΡΠ»ΠΈΡΠ½ΡΠ΅ Π½Π°Π²ΡΠΊΠΈ Π³Π½ΠΎΠΌΠΎΠ²
Π ΡΡΠΎΠΉ ΡΠ΅ΠΌΠ΅ ΠΌΡ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅ΠΌ Π²Π°ΠΌ ΠΎ ΡΠ»ΠΈΡΠ½ΡΡ Π½Π°Π²ΡΠΊΠ°Ρ Π² ΠΠΠΠ ΠΠ ΠΈΠ³ΡΠ΅ Runes of Magic ΠΈ ΠΎ ΡΠΎΠΌ ΠΊΠ°ΠΊ ΠΈ Π³Π΄Π΅ ΠΈΡ Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡΡΠ°ΡΡ:
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π² ΠΈΠ³ΡΠ΅ Runes of Magic Π½Π° ΡΡΠΎΠ²Π½ΡΡ ΠΊΠ»Π°ΡΡΠΎΠ² 15\15
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π½Π° ΡΡΠΎΠ²Π½ΡΡ ΠΊΠ»Π°ΡΡΠΎΠ² 20\20.
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π½Π° ΡΡΠΎΠ²Π½ΡΡ ΠΊΠ»Π°ΡΡΠΎΠ² 25\25
— Π‘ Π²Π²Π΅Π΄Π΅Π½ΠΈΠ΅ΠΌ Π² ΠΈΠ³ΡΡ Π½ΠΎΠ²ΡΡ ΠΊΠ»Π°ΡΡΠΎΠ², ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΊΠΎΡΠΎΡΡΠ΅ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΈΠ½Π΅ΡΡΠΈ Π²Ρ ΡΠ·Π½Π°Π΅ΡΠ΅ Ρ Π€ΡΠΉ ΠΠΊΡΡΡΠ΄.
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π΄Π»Ρ ΡΡΠΎΠ²Π½Π΅ΠΉ ΠΊΠ»Π°ΡΡΠΎΠ² 30\30 Π² ΠΎΠ½Π»Π°ΠΉΠ½ ΡΠΎΠ»Π΅Π²ΠΎΠΉ ΠΈΠ³ΡΠ΅ Runes of Magic .
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π΄Π»Ρ ΠΊΠ»Π°ΡΡΠΎΠ² ΡΡΠΎΠ²Π½Ρ 35\35.
ΠΡΠ΅ ΡΡΡΠ΅Π½ΡΠΈΠΈ Π΄ΠΎΡΡΠ°ΡΡΡΡ Ρ ΠΌΠΎΠ±ΠΎΠ² Π² Π½Π΅ΠΊΡΠ°ΠΏΠΎΠ»ΠΈΡΠ΅.
ΠΠ»ΠΈΡΠ½ΡΠΉ Π½Π°Π²ΡΠΊ Π΄Π»Ρ ΠΊΠ»Π°ΡΡΠΎΠ² ΡΡΠΎΠ²Π½Ρ 40\40.
ΠΠ»ΠΈΡΠ½ΡΠ΅ Π½Π°Π²ΡΠΊΠΈ Π΄Π»Ρ ΠΊΠ»Π°ΡΡΠΎΠ² ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ 45\45 Π² ΠΈΠ³ΡΠ΅ Runes of Magic .
— 20 Π‘Π²ΡΡΠΎΠ³ΠΎ Π΄ΡΡ Π° Π³Π°ΡΠΏΠΈΠΈ.
ΠΠ»ΠΈΡΠ½ΡΠ΅ Π½Π°Π²ΡΠΊΠΈ 50\50.
Π§ΡΠΎ Π±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠ°ΠΊΠΎΠΉ ΡΠ΅ΡΡΠΈΡΠΈΠΊΠ°Ρ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π²ΡΠΏΠΎΠ»Π½ΠΈΡΡ ΡΠ΅ΠΏΠΎΡΠΊΡ Π·Π°Π΄Π°Π½ΠΈΠΉ.
ΠΠΈΠ΄Π΅ΠΎ ΠΎΠ½Π»Π°ΠΉΠ½ ΠΈΠ³ΡΡ Runes of Magic
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π±ΡΠ²Π°ΡΡ Π΄Π²ΡΡ Π²ΠΈΠ΄ΠΎΠ²:
Π£ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π΅ΡΡΡ ΡΡΠΎΠ²Π΅Π½Ρ ΡΠ°Π·Π²ΠΈΡΠΈΡ. Π ΠΌΠΎΠΌΠ΅Π½Ρ, ΠΊΠΎΠ³Π΄Π° ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π΄ΠΎΡΡΡΠΏΠ΅Π½, ΠΎΠ½ ΠΈΠΌΠ΅Π΅Ρ Π½ΡΠ»Π΅Π²ΠΎΠΉ ΡΡΠΎΠ²Π΅Π½Ρ, ΠΈ Π² ΡΠ°ΠΊΠΎΠΌ ΡΠΎΡΡΠΎΡΠ½ΠΈΠΈ ΡΡΠΈΡΠ°Π΅ΡΡΡ Π΅ΡΠ΅ Π½Π΅ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ (ΠΏΠ°ΡΡΠΈΠ²Π½Π°Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ Π½Π΅ Π΄Π΅ΠΉΡΡΠ²ΡΠ΅Ρ, Π°ΠΊΡΠΈΠ²Π½ΡΠΉ Π½Π΅Π»ΡΠ·Ρ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ). Π₯ΠΎΡΡ Π΅ΡΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΡΠ°Π·Ρ, ΠΊΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ Π΄ΠΎΡΡΡΠΏΠ½ΡΠΌΠΈ, ΠΏΠΎΠ»ΡΡΠ°ΡΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ. Π£ΡΠΎΠ²Π΅Π½Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ²ΡΡΠ°ΡΡ, Π·Π°ΡΡΠ°ΡΠΈΠ²Π°Ρ ΠΡΠΊΠΈ ΡΠ°Π»Π°Π½ΡΠ° (ΠΠ’). ΠΡΠΈ ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΈΠΈ ΡΡΠΎΠ²Π½Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ ΡΡΠΈΠ»ΠΈΠ²Π°Π΅ΡΡΡ. Π§Π΅ΠΌ Π²ΡΡΠ΅ ΡΡΠΎΠ²Π΅Π½Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, ΡΠ΅ΠΌ Π±ΠΎΠ»ΡΡΠ΅Π΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΠ’ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ Π·Π°ΡΡΠ°ΡΠΈΡΡ Π΄Π»Ρ ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΈΡ Π΅Π³ΠΎ ΡΡΠΎΠ²Π½Ρ Π΄ΠΎ ΡΠ»Π΅Π΄ΡΡΡΠ΅Π³ΠΎ (Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΠ΅ Π΄Π»Ρ ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΈΡ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΠ’ ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡΠ°Π»ΡΠ½ΠΎ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ).
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΊΠ»Π°ΡΡΠΎΠ² [ ]
Π£ΡΠΎΠ²Π΅Π½Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ° ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ ΡΡΠΎΠ²Π½Π΅ΠΌ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ°. Π’.Π΅., Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, Π²ΠΎΠΈΠ½ 24-Π³ΠΎ ΡΡΠΎΠ²Π½Ρ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ²ΡΡΠΈΡΡ Π½ΠΈ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΡΠ²ΠΎΠΈΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ Π²ΠΎΠΈΠ½Π° Π²ΡΡΠ΅ 24-Π³ΠΎ ΡΡΠΎΠ²Π½Ρ.
ΠΠ°Π±ΠΎΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ° Π΄Π΅Π»ΠΈΡΡΡ Π½Π° Π΄Π²Π΅ Π³ΡΡΠΏΠΏΡ:
ΠΠ»ΠΈΡΠ½ΡΠ΅ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ [ ]
ΠΠ»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ° ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π΅Π³ΠΎ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΏΡΠΈΠΎΠ±ΡΠ΅ΡΠ°ΡΡΡΡ ΠΈ ΡΠ°Π·Π²ΠΈΠ²Π°ΡΡΡΡ Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ ΠΎΡ Π²ΡΠΎΡΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ° ΡΡΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. ΠΠΎ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ° ΡΠ°ΠΊΠΆΠ΅ Π΅ΡΡΡ Π½Π°Π±ΠΎΡ ΠΎΡΠΎΠ±ΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ, Π½Π°Π·ΡΠ²Π°Π΅ΠΌΡΡ ΠΠ»ΠΈΡΠ½ΡΠΌΠΈ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΠΌΠΈ. ΠΡΠΈ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΈΠΎΠ±ΡΠ΅ΡΡΠΈ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ Π² ΠΎΠ±ΠΎΠΈΡ ΠΊΠ»Π°ΡΡΠ°Ρ (Π½Π° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ ΡΡΠΎ 15-ΠΉ, 20-ΠΉ, 25-ΠΉ, 30-ΠΉ ΠΈ 35-ΠΉ ΡΡΠΎΠ²Π½ΠΈ). ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ Π²ΠΎΠΈΠ½ 30 ΡΡ./ ΠΌΠ°Π³ 20 ΡΡ. ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠΈΠΎΠ±ΡΠ΅ΡΡΠΈ 4 ΡΠ»ΠΈΡΠ½ΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ: ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ Π²ΠΎΠΈΠ½Π° ΠΈ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΠΌΠ°Π³Π° Π΄Π»Ρ 15-Π³ΠΎ ΡΡΠΎΠ²Π½Ρ, ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ Π²ΠΎΠΈΠ½Π° ΠΈ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΠΌΠ°Π³Π° Π΄Π»Ρ 20-Π³ΠΎ ΡΡΠΎΠ²Π½Ρ.
ΠΠ»ΠΈΡΠ½ΡΠ΅ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, Π² ΠΎΡΠ»ΠΈΡΠΈΠ΅ ΠΎΡ ΠΎΠ±ΡΡΠ½ΡΡ , Π½Π΅ ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ Π΄ΠΎΡΡΡΠΏΠ½ΡΠΌΠΈ Π΄Π»Ρ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΏΡΠΎΡΡΠΎ ΠΏΠΎ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ. ΠΠ»Ρ ΠΈΡ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ Π½ΡΠΆΠ½ΠΎ ΠΎΠ±ΡΠ°ΡΠΈΡΡΡΡ ΠΊ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΌΡ NPC (ΡΠ°Π·Π½ΡΠ΅ Π΄Π»Ρ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ Π½Π° ΡΠ°Π·Π½ΡΠ΅ ΡΡΠΎΠ²Π½ΠΈ, ΡΠΏΠΈΡΠΎΠΊ ΡΠΌ. Π½ΠΈΠΆΠ΅). Π£ Π½ΠΈΡ , ΠΏΠΎΠΆΠ΅ΡΡΠ²ΠΎΠ²Π°Π² ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π·ΠΎΠ»ΠΎΡΠ° ΠΈ ΡΠ΅ΡΡΡΡΠΎΠ² (ΡΠΌ. ΡΡΠ°ΡΡΡ «ΠΠ°ΡΠ΅ΡΠΈΠ°Π»Ρ Π΄Π»Ρ ΡΠ΅ΡΡΠΈΡΠΈΠΊΠ°ΡΠΎΠ² ΡΠ»ΠΈΡΠ½ΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ»), ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π‘Π΅ΡΡΠΈΡΠΈΠΊΠ°Ρ ΠΎΠ±ΡΡΠ΅Π½ΠΈΡ ΡΠ»ΠΈΡΠ½ΡΠΌ Π½Π°Π²ΡΠΊΠ°ΠΌ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ. ΠΠ°Π»Π΅Π΅ ΡΡΠΎΡ ΡΠ΅ΡΡΠΈΡΠΈΠΊΠ°Ρ Ρ ΡΡΠΎΠ³ΠΎ ΠΆΠ΅ NPC ΠΌΠΎΠΆΠ½ΠΎ ΠΎΠ±ΠΌΠ΅Π½ΡΡΡ Π½Π° ΡΠ»ΠΈΡΠ½ΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ Π΄Π»Ρ ΡΠ²ΠΎΠ΅Π³ΠΎ ΡΠ΅ΠΊΡΡΠ΅Π³ΠΎ ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠ³ΠΎ ΠΊΠ»Π°ΡΡΠ°.
NPC, ΠΎΠ±ΡΡΠ°ΡΡΠΈΠ΅ ΡΠ»ΠΈΡΠ½ΡΠΌ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΠΌ [ ]
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 15-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: ΠΠΈΡΡΠΈ ΠΡΡΡΠ΄ΠΎΠ½, ΠΠ°ΡΠ°Π½Π°Ρ, ΠΠ»Π°ΡΡΠΎΠ²ΡΠΉ Π·Π°Π» ΠΠ°ΡΠ°Π½Π°ΡΠ°.
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 20-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: ΠΠΈΡΡΠΈ ΠΡΡΡΠ΄ΠΎΠ½, ΠΠ°ΡΠ°Π½Π°Ρ, ΠΠ»Π°ΡΡΠΎΠ²ΡΠΉ Π·Π°Π» ΠΠ°ΡΠ°Π½Π°ΡΠ°.
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 25-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: Π‘Π΅ΡΠ΅Π±ΡΡΠ½ΡΠ΅ ΠΊΠ»ΡΡΠΈ, Π΄ΠΎΡΠΎΠ³Π° ΠΊ ΠΠ°Π±ΡΠΎΡΠ΅Π½Π½ΠΎΠΌΡ Π°Π±Π±Π°ΡΡΡΠ²Ρ
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 30-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: Π‘ΡΠ΅Π±ΡΠΎΠΏΠ°Π΄, ΠΎΠΊΠΎΠ»ΠΎ ΠΌΡΡΠ°
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 35-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: Π‘ΡΠ΅Π±ΡΠΎΠΏΠ°Π΄, ΠΎΠΊΠΎΠ»ΠΎ Π²Ρ ΠΎΠ΄Π° Π² ΠΠ΅ΡΠΊΠ°Π»ΡΠ½ΡΠΉ ΠΠ΅ΠΊΡΠΎΠΏΠΎΠ»Ρ
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 40-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: ΠΠ±ΡΠΈΠ΄ΠΈΠ°Π½ΠΎΠ²Π°Ρ ΠΡΠ΅ΠΏΠΎΡΡΡ, ΠΠ»ΠΎΡΠ°Π΄Ρ ΠΌΠ°ΡΡΠ΅ΡΠΎΠ², Π½Π°ΠΏΡΠΎΡΠΈΠ² Π³ΠΎΡΠ½ΠΈΡΠ½ΠΎΠΉ
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 45-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: ΠΠ±ΡΠΈΠ΄ΠΈΠ°Π½ΠΎΠ²Π°Ρ ΠΡΠ΅ΠΏΠΎΡΡΡ, ΠΠ»ΠΎΡΠ°Π΄Ρ ΠΌΠ°ΡΡΠ΅ΡΠΎΠ², Π½Π°ΠΏΡΠΎΡΠΈΠ² Π³ΠΎΡΠ½ΠΈΡΠ½ΠΎΠΉ
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π½Π° 50-ΠΉ ΡΡΠΎΠ²Π΅Π½Ρ: ΠΠ°ΡΠ°Π½Π°Ρ, ΠΠ»Π°ΡΡΠΎΠ²ΡΠΉ Π·Π°Π» ΠΠ°ΡΠ°Π½Π°ΡΠ°
Scout Elite Skills
None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.
Contents
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Curse Breaker | 15 | 100 MP | Instant | 10 seconds | 150 | Removes target’s cursed status. (Requires ranged weapon.) | ||
Snake Poison Arrow | 20 | 50 MP, 1 piece of ammunition | Instant | 15 seconds | Turns your magic into poisonous snakes, inflicting 60.0% ranged weapon DPS and 11 poison every 2 seconds for 12 seconds. When the target is affected by «Vampire Arrows», it will stun the target for 3.0 seconds. | +3.6% ranged weapon DPS. +2.6 Damage | ||
Unbinding Magic | 25 | 100 MP | Instant | 10 seconds | 180 | Removes Root and Slow from target’s body. (Requires ranged weapon) (Effective only when the Movement Impairing Effect on the target is displayed. | ||
Elven Eye | 30 | 5.0% MP per second | Instant | Temporarily increases critical physical hit rate by 30.0 points for 60.0 seconds. Every second costs 5.0% mana. | +6.6 per level | |||
Devour Blood | 35 | A successful hit of your Vampire Arrows restores MP to friendly party members in a range of 100. (After the effect has ended it cannot be triggered again for 30.0 seconds.) | ||||||
Focus | 40 | Instant | For 1800.0 seconds 50% of your wisdom will be converted into Physical Attack Power. | |||||
Archer Blessing | 45 | When your Shot hits a target, the damage received from the next attack for 3 party members is reduced. (After the effect has ended it cannot be triggered again for 30.0 seconds.) | ||||||
Ancestor’s Blessing | 50 | Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced. (After the effect has ended it cannot be triggered again for 30.0 seconds.) | +0.14% per level | |||||
Efficiency Guidance | 60 | When your Devour Blood is triggered, it recovers 2. 7.6* of your companions’ Rage, Focus, and Energy. The maximum level of this skill is 50 | +.112 per level | |||||
Soul Blessing | 70 | When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect. |
The Scout / Knight combination has a broad variety of effects, giving them a damaging Root ( Repelling Arrow ), a ranged heal ( Healing Shot ), a slight buff to Enhanced Armor ( Enhanced Armor Perfection ), a skill converting mana into focus on demand ( Mana Conversion ), and a buff to Healing Shot, causing it to recover mana in addition to health ( Mana Recovery ).
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Repelling Arrow | 15 | 30 mana | Instant | 25.0 seconds | 150 | Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS. | +3.0% per level | |
Healing Shot | 20 | 20 MP | Instant | 8 seconds | 150 | Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP. | +5.4 HP per upgrade | |
Enhanced Armor Perfection | 25 | Enhanced Armor now lasts 600 seconds. | ||||||
Mana Conversion | 30 | 50 MP | Instant | 60.0 seconds | Converts mana into 10.0 focus points. | +1.8 focus per upgrade | ||
Mana Recovery | 35 | Gives your Healing Shots a certain chance to recover 50 mana as well. | +5 per level | |||||
Armor-piercing Arrow | 40 | Extends the range of your Disarmament. (Requires ranged weapon.) | 35% of r.dps, | |||||
Escape Danger | 45 | Instant | 5 minutes | For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects. | ||||
Spirit Meld | 50 | Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.) | ||||||
Blessed Quiver | 60 | Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery. | ||||||
Transformation Torrent | 70 | When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus. |
The Scout / Mage combination teaches a defensive dispel ( Purifying Arrow ), a buff to Fire damage ( Blazing Arrow ), a ranged area of effect spell ( Ignite ), a tool to escape combat ( Gone with the Wind ), and a damage over time effect that also reduces healing done to the target ( Cursed Arrow ).
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
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Purifying Arrow | 15 | 150 MP | Instant | 10.0 seconds | 150 | Removes curses and harmful effects from target. | ||
Blazing Energy | 20 | 30 MP | Instant | When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically. Cannot stack with Frost Arrow. | +0.36 and +.5 per level | |||
Ignite | 25 | 30 MP + 5% MP | Instant | 150 | Causes (40%, based on the DPS of the ranged weapon, + 0,30 x intelligence) Fire Damage to all targets within range. | +2,4% and +0.1 per level | ||
Gone with the Wind | 30 | 30 MP | Instant | 120.0 seconds | Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat. | |||
Cursed Arrow | 35 | 30 MP | 2.0 seconds | 15.0 seconds | Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds. The maximum level of this skill is 50. | +4.33 and +0.9% per level | ||
Prairie Fire | 40 | Increases damage of Ignite and may also Root your opponent. | ||||||
Wilderness Campaign | 45 | If successfully hits the target by Combo Shot, the Physical Attack Power of party members nearby is instantly increased by (current Physical Attack Power + 50) x 1% + 50, and increased Magical Attack Power by (current Magical Attack Power + 50) x 1% + 50 for 10.0 seconds. (Effect is cancelled if damage is taken) (Can be used only once every 30 seconds.) | +5 and +0.09% per level of Combo Shot | |||||
Aggro Transfer | 50 | 35 focus | Instant | 120 seconds | 200 | Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.) | +0.9 per upgrade | |
Cross-Domain Discipline | 60 | Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage. | +2.4 per level | |||||
Wind Return | 70 | Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds. |
Scout / Priests get a ranged defensive dispel ( Purifying Shot ), a absorbs % of all damage ( Mana Arrows ), a slight buff to Snipe ( Sniper ), a powerful group cooldown increasing attack and casting speed ( Spiritual Leader ), and a buff to Vampire Arrow causing it to heal the Scout ( Vampiric Transformation ).
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Purifying Shot | 15 | 150 MP | Instant | 10 seconds | 230 | Removes one harmful effect from target. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mana Arrows | 20 | 30 MP | Instant | 30 seconds | Casting Mana Arrow to the party members of your range of 50 absorbs all damage equal to 5.0% of the targets’ max HP for 10.0 seconds. | +0.15% per level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sniper | 25 | Reduces casting time of Snipe by 1 second. Also prevents Snipe from being interrupted when damage is taken. Snipe’s casting time is reduced from 3 seconds to 2 seconds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiritual Leader | 30 | 40 MP | Instant | 5 minutes | Raises the speed of physical attacks and spell casting of you and your party members by 2.0% for 25.0 seconds. The maximum level of this skill is 50. max 22% | +0.4% speed per level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampiric Transformation | 35 | Transforms the blood drawn by your Vampire Arrows into heals for your own group members. If Vampire Arrows hits, the Scout and party members within 100 range of the Scout gain Vampiric Transformation for 10 seconds. Every 2 seconds, this buff restores 4.0 HP, plus 0.92 HP per level of Vampire Arrows, subject to the Scout’s healing ability and crits, and a flat 3.0% of each person’s maximum HP. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Neck | 40 | Extends the range of your Neck Strike, but requires long range weapons. Neck Strike’s range increases from 50 to 150, but a ranged weapon must be equipped to use it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drums of War | 45 | Each time you hit your target with a Shot, it instantly increases the Critical Physical Hit Rate and Critical Magical Hit Rate of party members near you. Effective for 8 seconds. (After the effect has ended it cannot be triggered again for 15.0 seconds.) +20.0 Critical Physical Hit Rate and Critical Magical Hit Rate, +2.48 per level of Shot | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aggro Lead | 50 | 35 focus | Instant | 60 seconds | 200 | Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 10.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Lead is in effect for 20 seconds, during this time Physical Damage and Magical Damage suffered by this party member are decreased by 2.0%. (Cannot be cast on yourself.) (In order to transfer aggro to a party member your target needs to be within a range of 500.) The maximum level of this skill is 50. | +0.16% damage decrease per level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Revival Engraving | 60 | Increases your companions’ Received Healing by 3. 6%, reduces Received Physical Damage and Magical Damage by 3. 6 % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50. | +0.06% per level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Screen Attack | 70 | Causes an additional 2. 10% increase in damage inflicted by your and your friendly targets’ Aggro Lead. The maximum level of this skill is 50. The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate ( Weak Spot ), a pacifying skill ( Blinding Powder ), a buff to Lasso ( Lasso Master ), a powerful defense reducing cooldown ( Sapping Arrows ), and a powerful ranged attack that also reduces the target’s maximum HP (Poisonous Bite).
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